using System;
using System.Collections.Generic;
using UnityEngine;

namespace DTFramework.Entity
{
    [Serializable]
    public class PolyDataBase : EntityData
    {
        public string CodeId { get; set; }
        public string Name { get; set; }
        public float Height { get; set; }
        public List<(double Longitude, double Latitude)> Points { get; set; }

        public PolyDataBase() : base() { }
        public PolyDataBase(int id) : base(id) { }
    }
}